1. Loneliness
| A screenshot from Dear Esther |
I just played Dear Esther for the first time this week, and ended up going through it twice. Essentially (maybe--the game's kind of ambiguous), it's a game about a man dealing with the loss of his wife, and that sense of loneliness and longing is recreated by the game itself as you walk along an island totally alone, not even seeing your own reflection to reinforce the presence of humanity in the game's world. To make it worse, the game has 10 "ghosts" that only show up extremely briefly or when you're not looking directly at them, taking away any other human presence right as it's noticed--or even before it's noticed, as most players miss most of the ghosts entirely. No piece of media has ever made me feel so lonely. I actually found myself obsessively searching for the ghosts the second time I played because I didn't want to have to walk through the island all alone again. It's simply awesome to me that the game didn't just communicate that someone else was lonely, it made me lonely in a very real sense.
2. Triumph
This one's obvious, perhaps, but so essential to the medium. Jane McGonigal helped popularize the term "fiero" as the specific word for the feeling of triumph after you've tried something over and over and finally perfected a skill. Essentially, she argues, videogames give this feeling stronger and more reliably than any other activity on Earth. Ultimately, she argues, this trait of videogames should be incorporated into reality as much as possible.
I felt this myself recently as I played through Guacamelee!. The game itself isn't terribly difficult if you're familiar with basic conventions of action and platformer videogames like Super Mario Bros; however, to unlock an alternate ending to the game where you actually save the girl, you have to work ten times as hard to collect five orbs that come at the end of extremely difficult sequences. I spent the better part of a Sunday going through just one of these sequences to try and get it right, but when I did it the sense of relief, triumph, and accomplishment was so tangible it was awe-inspiring.
Yes, vidoegame accomplishments aren't "real," but they're so satisfying and passionate that no other medium even comes close to delivering the same experience.