Roger Ebert was pretty adamant that videogames can never be art |
What makes great art? Often, the only answer is some form of "It inspires awe." |
Well, can videogames inspire awe? Yes! In 5 ways at least. |
Videogames have always been tied to the novelty of new technology. Graphics capabilities especially have been a constant source of awe in videogames. |
In fact, videogames have helped drive the progress of computers, just as the progress in computers has inspired new videogames. Awe is a constant companion to this push. |
Videogame concept art is often awe-inspiring in the way it pulls the viewer into a whole new world |
Game rules themselves can send a rhetorical message just like any other medium, as is the case with the 2006 game The Marriage by Rod Humble |
Videogames also inspire the development of awe-inspiring levels of skill. One man beat Super Mario Bros. 3 in just 11 minutes. |
Some games also are extremely detailed, to the point that it can cause us to look at our own world more closely. |
Games can also be inspire awe with their sheer size. For instance, if the world of Minecraft were real, its surface area would be 9 million times that of the Earth. |
The number and dedication of participants in videogames is also awe-inspiring. Players of Minecraft have rebuilt entire cities (fictional and real) brick by brick. |
The number of mind-blowing statistics around videogame participation is itself mind-blowing. League of Legends has 70 million players. Players have spent a collective 6 million man-years in World of Warcraft. Twitch.tv has over 45 million users who watch an average of 106 minutes a day. Pewdiepie has 15 million YouTube subscribers and over 2 billion video views. |
The relationship between "art" and humanity is largely established on the basis of awe. |
Videogames have that same relationship. Why aren't they art? |
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