Friday, February 14, 2014

Science Fiction to Technology Reality and Vice Versa



It's amazing how many technological advances and ideas have come from science fiction.  Science fiction writers have a duty to create cool new futuristic pieces of technology and concepts.  Whether it be the internet, cell phones, or a new way to interact with computers, the ideas created by these authors have often shown up in the real world years later a,not just fantasy, but reality.

The opposite can be true as well: actual pieces of technology that have been developed and created in the real world have been capitalized by fiction authors.  These authors write stories revolving around one particular technological advance, whether it be a completely computerized reality or using a real device in fictional circumstances, these authors know how to monopolize on concepts that culture thinks is cool and new.

The following 10 ideas show just some examples of how literature has affected reality and how reality has affected literature.

(1) Literature --> Reality: The Internet
Earth, by David Brin (image: Amazon)
Years before the internet was ever invented, David Brin, science fiction author, wrote the novel "Earth."  In it, he describes a futuristic world where there is an interconnected computer network.  Hmm, sounds kind of like the internet?  You bet, its name is even the World Wide Web.  But it gets better: it describes the web as the source for all news media, and predicts e-mail spamming and blogging.  The best part, though?  This line (emphasis added): "These are my subvocalizations, I suppose – the twitterings of data and opinions on the Net are my subjective world."

(2) Reality --> Literature: A Second Virtual Life
http://www.youtube.com/watch?v=Ik2_61longI
James Dasner has taken the idea of a complete virtual life and run with it.  Last class we talked a bit about Second Life, a complete virtual world.  Dashner takes this idea further and paints for us a picture in which "coffins" are used to put the person in a completely immerseive experience.  The "coffin" causes all your physical senses to experience what you're doing in the virtual world.  Rainy day?  Yep, you can feel raindrops landing on you.  Cold outside?  Yep, you can feel that too.  You can explore any real world location you want, as well as may not real ones.  So, kind of like Second Life, only a lot better.

(3) Literature --> Reality: Robots
Capek play.jpg
Do you know where we got the term "robot" from?  If you said a work of science fiction, you'd be right.  The word "robot' was first coined in Karel Capek's play R.U.R., which stands for Rossum's Universal Robots.  The term 'robot' was used to denote the automata in the 1921 play.

(4) Reality --> Literature: Nanobots
Prey1.jpg
Who wouldn't want to write a book about a swarm of super intelligent, microscopic killer robots?  Or read a book about them?  Michael Crichton, master at science, has written just that.  This is a good example of how writers can take the popular ideas of science that are floating around in their day, and write a best-selling novel about that scientific idea.  Other novels by Crichton that follow this same idea are Jurassic Park, which deals with cloning, and The Andromeda Strain, which deals with rapidly mutating viruses.

(5) Literature --> Reality: Cell-phones
http://mashable.com/2011/09/08/star-trek-gadgets/
Okay Trekkies, this one's for you.  In the Star Trek show, the crew are often seen using small little pieces in their ears to communicate with one another.  This idea eventually led to the formation of cellular phones, or cell-phones for short.  Not only did the devices in Star Trek communicate with each other though, they could also do lots of other crazy things like warn the wearer of impending danger.  Unfortuanlly, our cell-phones can't do that quite yet.

(6) Reality --> Literature: Complete Video Game Immersion
Heir Apparent Cover.png
This idea is very similar to the "coffin" idea Dashner writes about, as mentioned in #2 of this post.  Here, though, the idea isn't a free interactive world which is similar to real life.  The idea here is to have just another video game, only make that as real as blooming possible.  In Heir Apparent, Velde picks up on the idea of video games becoming more and more realistic, and proposes that in the future, all video games will be entirely immerseive.  When you fight dragons, you can literally feel their fiery breath.  I wonder how that would work for Mario games...

(7) Literature --> Reality: Holograms
Assuming the above video link actual works when this is published, what you see when watching it is exactly what you think: those are totally holograms.  The idea of the hologram (to this extreme detail and extent) existed as a scientific fiction idea long before anyone was able to come up with the technology to create it.

(8) Reality <--> Literature: The Search for Extra-Terrestrial Life
This one, I think, goes both ways.  Long before we started to search for extra-Terrestrial life, writers such as H. G. Wells was already writing stories about aliens and our contact with them.  Then, after our technology was advanced enough so that we could make contact with aliens, literature once again took advantage of the situation and wrote stories about that actually happening.  Above is a clip form the movie Contact, which was based on the novel Contact by Carl Sagan.  Notice how this scene never could have existed without the technology that is already a present reality in our world.

(9) Literature --> Reality: Gesture based computer interaction
Seeing into the future might still be beyond our abilities, but Tom Crusie's computer manipulating skills are not.  His awesome hand movements and finger flicks seem to be second nature to him, as he moves and expands the images on his computer screen.  Of course, nowdays our computers are finally catching up with that kind of technology which used to exist only in fiction.  Computers are even being developed now that can be controlled by eye-blinking.

(10) Reality --> Literature: Anti-matter device
Good old Dan Brown.  He is the master at smart thrillers, and Angels and Demons is no exception.  In this scene from the movie, based of the book, we see anti-matter coming into contact with regular matter.  If we weren't BYU students with a college education, we might think to ourselves, "anti-matter?  There's no such thing, that only exists in science fiction."  The truth is, anti-matter as a concept was thought about in real science long before it hit the pages of science fiction.  Here, Dan Brown is just taking that scientific truth and making bank with it.

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