Wednesday, March 26, 2014

Cosmere game introduced by Andrew Perazzo

After messing around with Final Cut Pro and Facebook for far too long, I finally managed to get this video out.

Please note that this video isn't really part of my final project, it is just introducing you to my final project, showing and telling you the main elements of the game, and concluding with just one of the many reasons this game evokes awe.


There are other elements of awe to this game than just the one mentioned in the video of course.  A lot of these will be explained at the back of the rule book, which will also have references to my final paper, pulling the two together.  For example, one way this evokes awe is by using the same sort of magic system building that Sanderson uses.  The systems are very structured and organized, in this case into four sections.  Two of them need outside cards to perform magic (allomancer, Elantrain), two do not.  Two decks have power specific people (allomancer, surgebinder), two decks everyone can do everything.  When taken as a x- and y- axis, these four decks fit nicely onto a little grid, kind of like how Mistborn's metal system fits nicely onto a graph.  My instructions for the game will explain all this, and point out certain elements of Sanderson's own style that evoke awe.

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