For my
project of awe, I’d like to do a YouTube channel show (tentatively) titled People, Meet Games. The object of the
show is to take a kind of person that normally doesn’t play or like videogames—ideally,
they should think they’re useless or pointless or something—find someone that
fits that type, talk to them, and then find a game for them that could give
them a good experience with videogames and hopefully produce some kind of
positive emotional reaction, even awe. Each episode would then be the story of
one such encounter, with a different kind of person covered in each episode.
The goal
of the show, then, is to provide some solid videogame criticism for a general
audience, but in a different light. By nature of how the show is designed, it
would always have to be accessible to non-gamer audiences, and thus it would
serve the function of widening both videogames’ appeal and understanding in
broader culture. Most non-gamers tend to have an antagonistic perspective on
videogames, thinking they’re simply a waste of time or overly violent, messing
with our brains and such. People, Meet
Games would be my attempt to show the world that while many games fit their
mold, a great many more do not. It has been my philosophy for a while now that
yes, some people play videogames far too much, but most people don’t play them
nearly enough. In a world increasingly dominated by algorithmic systems and
advanced technology, videogames are the medium born of that world meant to help
us understand and embrace that world. Neither the industry nor the world as a
whole can afford the stereotypes and misunderstandings to continue any longer. People, Meet Games would be my
contribution to that change.
Here’s a
typical layout of how an episode would go:
1.
I’d introduce the kind of person we’re looking
at this episode (e.g. Moms, Lawyers, Gamer Wives, Grandmas, Game Violence Skeptics,
etc.) and discuss a little of the history of that group’s typical objections to
games. Alternatively, we could look at a specific issue many people have with
videogames each week, e.g. Violence, Waste of Time, Kills Attention Span, etc.
2.
I’d introduce the specific person we’re
interviewing for the show, and we’d have a brief chat about their experience with
videogames (ideally very minimal) and their opinions on videogames, and
specifically why they hold such opinions.
3.
I’d introduce the game we’ve picked for the
person and talk about why this game is successful and smart (some quick
criticism, basically) and then explain why I chose this specific game for this
specific person/issue.
4.
Show me and the person playing the game together.
We wouldn’t have to play the game for very long, and what we’d actually show
could be pretty short, but the point of this part is to see the person reacting
to the game and capture their reactions/interactions to watch how they respond
and if they’re opinion changes at all by playing the game.
5.
We’d end the show with a little post-game chat
about what the person thought about the game and if their opinions have changed
at all from when we began.
6.
Finally, if we convinced the person that games
are useful and/or relevant and helped clear up their misconceptions/prejudices,
I’d end the show by giving the project a point, and each episode we’d show our
current “score” of how many people we’ve convinced out of how many attempts.
I would
imagine and hope that these episodes are not long at all, perhaps 10 minutes at
most.
Here’s a
quick overview of how the first episode might go, “Mom, Meet Games”:
1.
A lot of moms in the world are scared of
videogames and the effects they’re having on their kids. They’re scared their
kids spend too much time with them; they’re scared they’re too violent; they’re
scared they’re running their attention spans. In fact, Moms got so worried that
parents in California tried to ban the sale of violent videogames altogether,
leading to a landmark Supreme Court decision declaring videogames as a form of
expression and therefore protected under the First Amendment of the US
Constitution. (And some other stuff, but that’s a sample.)
2.
Growing up, my Mom didn’t let us have any
videogame consoles and very limited computer games. Recently, she’s loosened up
a bit on videogames and let a Wii into the house and helped me get my
Playstation 3, but she still doesn’t play much herself. (I’d then interview
what my mom thinks about videogames now, why she doesn’t play any, if she’s
worried about kids playing games, etc.)
3.
The game I’d probably pick for my mom is Flower. She’s mostly worried about
playing videogames herself because she doesn’t know how to use a controller. Flower has the lowest threshold for
controller literacy imaginable. Also, it’s a very relaxing and organic
experience, and uses technology to actually make us think about nature, which I
think she’ll really enjoy. (And some more on the game.)
4.
Some shots of the controller in Mom’s hands,
some footage from over the shoulder as we sit and play together, some footage
of her actual playthrough with her voiceover reactions.
5.
After playing, I’d chat with my mom about what the game made her
think about, how she felt with the controller, and how she thinks kids might
react to the game. I’d then ask her opinion on games in general and if it’s changed
at all after Flower.
6.
Of course I’m going to be able to convince my
mom; People, Meet Games now has a
score of 1 out of 1.
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